Persuasion

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Basic Facts

Skill Definition: Persuasion is a catch-all skill to represent any style of convincing NPCs that is non-verbal. Players may RP this as seduction, intimidation or similar methods that do not rest upon eloquence- Speechcraft or Leadership, depending on the specific procedure, are the skills for verbal attempts.

Common Uses: The number of uses for such a skill are uncountably varied; from escaping jail to possibly getting your taxes lowered, the proper sort of persuasion can go a long way.

Rule Information

Rule Notes: Designed for NPCs, this skill may *only* be used on PCs when everyone is in agreement of such a use, in which case it is rolled against Focus.
Common Modifiers: Persuasion is typically rolled at 0.
Counterskills: A PC or NPC's Focus.

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